Comments

Log in with itch.io to leave a comment.

(+1)

The atmosphere you are starting to create is really good! Very on point for what little there is to go on so far, knowing that this is just the very basic groundwork for what I'm assuming is going to be a larger game.

Some things to consider/keep in mind while moving forward with this project: there are three very important pieces to the horror genre (in terms of audio/visual media), which are pacing, story, and sound design. Don't be afraid to use silence and background noise to your advantage. What is the story you are trying to tell? Is it one that is important to you? Why? What makes a horror story compelling, at least to me, is what it says about the human condition. The perspective that you add to that through the story you're telling is what will make the game stand out. Finally, watch your pacing. I say this as a advice from someone who has had to work through pacing issues in my own writing lmao. Pacing matters in most media, but horror especially because you're trying to build suspense so that the scares hit harder when they come. I've also stalled in several horror games due to frustration when the game's mechanics overshadowed the story.

Anyway, apologies for writing a novel here lmao. I just really love the genre, and genuinely want to help if I can. You might know all this already, and obviously will have your own ideas about what works. Either way, I really look forward to seeing what you come up with!

Wow. Thank you so much! I will 100% look into these things a lot more. I have finished the game, but I am currently trying to fix the final build, so I will definitely be adding/changing a lot of things. So, again, thank you for the comment!

(+1)

If it's one thing I like it's nerd girls who make games :) (call me). Anyway, I want to point out to others that this is an experience and should be reviewed as such and done so fairly. Keep criticism constructive because we want to build up indie devs and not tear them down. With that said as an experience the environment looks good. Adding sound and music will help. Where you go from here depends on what you want the player/viewer to feel. But you have a descent start on which to build. I did make a video but for some reason the framerate and audio are buggy so I am not uploading it. 

First off, thank you for your feedback! Next, the low framerate is due to the texture all being at a 4K resolution. I am currently working on a settings menu to help make the game run faster for computers with less processing power.

(+1)

I see. I would have rendered the video recording differently if I knew I had the ability (I checked after your comment to see). Ah well c'est la vie.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was an incredibly short horror game which was lacking in all areas. There was a lack of player interaction with the surroundings and a proper intriguing storyline for the game, causing the game to be very incomplete and dull. I appreciate the usage of flashing lights, dark corridors and the theme of a school but the player doesn't have to do anything besides from walking to the whiteboard and touching it to end the game. Thus, it would be good if the creator of the game actually play other horror games to know more about how a complete horror game should be like.

Thank you for reading my comment and I wish you good luck in your future endeavours.

(+1)

First off, this is a demo of the full game. It is still very much a work-in-progress. Second, the end of the demo is a lab. Also, thank you for playing my game!

(+1)

I mean it looks cool, but I dont get it. You walk over to the white board and thats it?

(+1)

The full story will be revealed in the full game.